Payment & Shipping Terms:
|Material:||Nylon&thicken Cotton Foam&galvanized Iron Springs||Size:||19*13*3m|
|Production Time:||10-15 Working Days After 50% Deposit Received||Volume:||79CBM|
|Color:||Customization Is Acceptable||Warranty Period:||1 Year For Plastic Parts,3 Years For Steel Parts|
large indoor trampoline,
indoor trampoline equipment
With light colors 19*13*3m without scratch trampoline for adults and children KP140625-1
China's amusement equipment industry will face challenges
Some people say that the number of stagnation in China's amusement market has increased. Some people say that the sales of China's amusement equipment industry has decreased by 30% compared with last year... although this is not enough to prove that China's amusement equipment market is stagnating. But the industry's characteristics are: If you do not continue to create new types of amusement equipment, the growth of the industry is slowing down sooner or later. After summarizing the future development of the amusement industry, it can be summarized as the following three aspects:
1. Simply expanding the market will only involve manufacturers and operators in the war of attrition.
A strong manufacturing end will start the opening of the venue, and the unpowered operator will only require the manufacturing side to produce a large number of low-priced amusement equipment. In the process, there is the possibility of a business combination. Whether the rise of new games will bring about related activation to the market, we must keep abreast of the trend.
2, games, entertainment (especially games) will become the foundation of society
Video games are a fast-growing category, especially in the 2018 e-sports, which has established the status of e-sports. From the perspective of the attractiveness of the players, the people who embark on the e-sports path are less than the video games, but they are not completely absent. With the frequent holding of various competitions, many people regard the game as a competition for sports. In addition, many of the gameplay content has been added to the education industry today. There are also increasing numbers of scenes for introducing entertainment games to improve and measure certain capabilities of people.
3. The application of new technologies may change the definition of the entire amusement market.
It is said that the biggest change in the amusement equipment industry in recent years is whether the player needs to go to the venue to experience this thing in person. In particular, with the rapid development and application of VR technology, not only will many possibilities become It is possible, and may even subvert the definition of playgrounds in the past. Although it has not been calculated from the perspective of cost, the application of new technologies will constantly change people's perception of the industry, and it is possible to change the entire industry at any time.
Regardless of how the above environment changes, one thing is certain: companies need to have the flexibility to build technology (or systems), which will be the only way for companies to cope with the ever-changing environment. Here, we also sincerely hope that every company in the amusement equipment industry can cultivate and improve itself.
|Modules||bumper ball,mesh,ninja course,net towel,rotary mechine,projector,basket stand,sponge block,climbing board,cage against the ball|
|Material||A. nylon mesh|
|B. thicken cotton foam cushion|
|C. galvanized iron springs|
|D. harmless LLDPE|
|(Different material is available at your demand. )|
|e.Color is not easy to fade|
|Installation||2 day (2 persons)|
|Age Range||3--12 age|
|Apply to||Amusement park, kindergarten, preschool, residential area.|
|Packing||Standard export packing|
|Plastic parts: Bubble bag and pp film;|
|Iron parts: Cotton and pp film|
|Use Life||7-10 years|
Contact Person: Lisa