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|Size:||430X120X180cm||Color:||Customization Is Acceptable|
|Production Time:||10-15 Working Days After 50% Deposit Received||Warranty Period:||1 Year|
kids plastic jungle gym,
plastic outdoor toys
All plastic super small low-priced with little volume outdoor playground for doll with single layer TQ-QS021
With the advent of the era of universal experience economy, people's life needs are constantly changing, so "experience" has become a new source of value. Experience design is to integrate consumer participation into the design, the service as the "stage", the product as the "prop", and the environment as the "set", so that consumers can experience the design of a good experience in the course of business activities.
For the modern children's ride system, the concept of experience design should run through the whole design process. From the children's needs, according to the behavioral characteristics of children's different stages, create a good sensory experience and thinking identity, thus improving the perfect Behavioral experience. The core of the entire experience design is to trigger children's inner consciousness, emotion, emotion and cognition.
First, children's play facilities stimulate and risk coexist
When it comes to large-scale amusement facilities, people may first think of high altitude, high speed, and high stimulation. On the one hand, large-scale amusement facilities provide people with spiritual and physical enjoyment. On the other hand, they also have huge potential risks. China's amusement, equipment letter-internet statistics show that in recent years, large-scale amusement facilities at home and abroad have emerged in an endless stream of operations, and there is an increasing trend. In terms of accident types, mechanical damage, high altitude detention, and high altitude fall are the main factors. The type of accidents accounted for more than half of the total number of accidents, and the cause of the accidents was largely due to equipment factors and human factors.
These facts alert us that traditional rides have great security risks. High altitude and high speed will not be the development direction of future children's ride system design. It can be said that traditional rides only stay in the primary stage, that is, people are at Under the control of the machine, this single and passive interaction method no longer meets the development needs of contemporary children; in addition, with the advent of the experience era, the segmentation of the crowd, the needs of children at different stages of the amusement facilities also appear. Great differentiation. So, in this case, how can the system experience of children's play facilities be improved?
Second, the psychological characteristics and needs of children aged 7-14
In general, roller coasters have strict height restrictions, that is, children under 1.2m are forbidden to ride. According to the characteristics of different stages of child development, children over 7 years old generally have a height of ≥1.2m, so the target population is mainly locked in school age. Children (7-14 years old). The characteristics of children at this stage are mainly manifested in; they began to enter the school collective life and began to have a certain social scope, expanding consumer demand and consumption content. The independence is gradually improved, consumption has blind obedience and comparison psychology, obvious convergence psychology and imperfect discernment ability, and the awareness of products needs to be improved.
According to the children's psychological characteristics of the induction and summary, while analyzing the children's needs and concerns about riding a roller coaster, can be roughly divided into the following types, as shown in Table 1.
Grasping the key points to improve the children's ride system experience
From Table 1, we can summarize the following two points:
1 Children's instinctive curiosity allows them to take an active interest in things quickly. Struggling users are the main research goal, encouraging the development of interested users, and eliminating the psychological limitations of struggling users and resentful users is the main goal to strengthen their focus. 2 Children's focus on roller coasters is mainly on the sense of security, followed by fun, which means they need to be accompanied during the game.
Third, children's roller coaster experience design research case
The roller coaster, also known as the roller coaster, is a ride that travels along the winding track by the principle of gravity and inertia. Mainly through the maximum design of the drop, slope, maneuver, etc., the participants can achieve the stimulating experience. However, according to the psychological analysis of the children in the first section, the design point of the children's roller coaster should not pass the drop, slope and speed. Strengthening irritability, but eliminating fear and psychological restrictions as the main goal. Below, we introduce two cases of irritating from another perspective.
1. Virtual roller coaster: eliminate fear
The virtual roller coaster is a product of virtual reality applications. It integrates artificial intelligence, dynamic seat platform, digital content stereo imaging, real-time special effects and other high-tech technologies and aesthetic art into a new generation of multimedia interactive entertainment experience projects. According to the rhythm of the plot, the experiencer shuttles between the three-dimensional virtual scenes formed by the screen, and truly feels the overweight and weightlessness of the roller coaster in the undulating orbit.
Take the "Simpson Virtual Roller Coaster" at Universal Studios as an example. The design elements are as follows:
1 story import. Before entering the virtual roller coaster, children will wait in line for a long period of time. The designer sets up a lot of stories about the role of Simpson in the early stage, and tells stories and creates an environment through painting, animation, drama and other means. To pave the way for children to understand the role.
2 design security. Because the child is riding on the dynamic seat, there will be no real fallback, and there is a great improvement in the sense of security. For struggling and disgusting children who want to experience overweight and weightlessness, there are undoubtedly many psychological restrictions.
3 advanced technology. The high-definition digital projection screen brings a beautiful visual experience to the experiencer. With the setting of the plot, the dynamic seat undulating, bumping and maneuvering state strengthens the immersion of the experiencer.
4 simulated environment. Through interaction with the simulation environment, children perceive and recognize the things they touch, thus stimulating children's thinking and creating a simulation environment that conforms to logical information. Its greatest attraction comes from the immersive immersion and the fun of human-computer interaction.
2. Traditional roller coaster improved design: environmentally enhanced stimulation
The Manta roller coaster in SeaWorld, San Diego, USA, is an launch roller coaster. Its design elements:
1 From the product itself, the fully enclosed protective design of the car seat fully demonstrates its safety. The belt at the waist and the protective bar surrounding the body are strictly designed according to ergonomics. The theme color of the entire park echoes the affinity of the product.
2 In the design of the track, it continues the characteristics of the traditional roller coaster, the undulating drop, the inverted state of the rotating surround and the running mode of launching at the start, all bring a direct stimulation. At the same time, the design focuses on the protection of people, adding guardrails at key node locations, all of which enhance their security.
3 The biggest highlight of the design is the creation of the environment in the early stage to enhance the sense of excitement, rather than through the maximum design of the drop and slope. Through the animated visual effects and the pre-heating of the audible effects of the screams, the participants are placed in it, integrated into the plot, and the heartbeat is accelerated, thereby creating a strong sense of excitement and tension, resulting in a profound experience.
Fourth, the design strategy of children's play facilities
1. People-oriented emotional experience design
We understand that design should follow the principle of people-oriented, advocate the balance of physiological and psychological needs of users, and achieve a harmonious unity of material and spiritual levels. In the design process, we should fully consider the sensory experience of children, pay attention to the emotional input of design, ensure the rationality of design, function and scale, and enhance the emotional factors of fun, challenge and aesthetic taste, leaving the space for children to imagine. Create interaction and resonance.
2. Comprehensive multi-element stimulation
It is the child's nature to like the sound of knocking on objects. Therefore, by injecting the audition information, the child can be brought into a more specific situation to experience the game itself, thereby enhancing the attraction of the game and forming a good interactive experience. Interaction and experience design is an important part of product design. Whether it can make users interact with the product itself and arouse the user's emotions is an important indicator to judge the fun of a product. It is also a future child. A development trend in amusement design.
3. Set the environment through the story
Storytelling and listening to stories are the basic human abilities, and for children, it is absolutely attractive. We learned that through the introduction of stories, we can create an environment to promote and promote products, making the product's situation more dramatic, thus enhancing the experience process.
4. Facilities environmental safety
Safety is fundamental to the design of children's play facilities. Its safety is not only manifested in the normative nature of the facility itself, but also in the level of children's intuitive perception of the product. We understand that, from the facility itself, in the design process, first, the regulations and standards of the amusement facilities must be strictly implemented. Second, the key elements of the materials, structures and scales of the facilities need to be carefully considered. Third, consider the operation of the facilities. The dangers that may occur during the process to ensure the safety of the facility environment.
In the fast-developing experience economy era, if we rely solely on the traditional children's play system, we can no longer adapt to the development needs of contemporary children. Therefore, both the operator and the industry designer, whether it is equipment production or paradise management, must proceed from the concept of experience design, through the analysis of the various elements of experience design, the effective integration of object resources, and the psychological process of experience. Satisfaction, service support and environmental creation enhance the quality of experience.
|Safety Area (mm)||730*420cm(L*W)|
|Modules||Roofs, slides, plastic panels, stairs, decks, tubes and posts, climbing.|
|Material||A. Plastic parts: Imported LLDPE|
|B. Post: National standard galvanized steel pipe|
|C. Metals: Galvanized|
|D. Deck, stair, bridge: Steel with plastic covered|
|E. Fasteners: 304 stainless|
|(Different material is available at your demand. )|
|e.Color is not easy to fade|
|Installation||2 day (2 persons)|
|Falling Height (mm)||2200|
|Age Range||3--12 age|
|Apply to||Amusement park, kindergarten, preschool, residential area.|
|Packing||Standard export packing|
|Plastic parts: Bubble bag and pp film;|
|Iron parts: Cotton and pp film|
|Use Life||7-10 years|
|Remark||1.Please check the screws and other catchers regularly to assure the firm structure.|
|2.Please make sure that all the kids play with adult supervision.|
|3.Blunt objects and acid corrosive liquor are forbidden.|
Contact Person: Lisa